Callout: The Gathering_Flowchart
Clique -up-> Rep
Clique --> Events
Clique -left-> Allies
Clique --> Organizers
Clique --> Spaces
Clique -right-> Tactics
Rep -up-> Your initial reputation score is 5. As reputation \
\n increases, more allies can join your clique. If your \
\n Rep hits 0, you are officially cancelled, and lose \
\n the game.
Allies -left-> Every turn, an ally is freely summoned \
\n until the number of allies is equal to the number of \
\n reputation points. Allies are spent to activate \
\n special abilities.
Events -left-> Host 4 events to win the game. \
\n Other cliques can try to "call out" events \
\n to prevent them from being hosted. \
\n Successful events permanently increase your rep.
Events --> Organizers
Spaces --> Organizers
Spaces --> Increases the number of organizers you can summon
Spaces --> Increases the maximum number of allies your \
\n clique can support. Holding spaces increases your rep.
Organizers --> Offer bonuses; are necessary to host events. \
\n Can protect the clique from being called out. \
\n Different organizers are vulnerable to different \
\n kinds of call-outs.
Tactics --> Used to attack, protect, or boost other resources.